6/30/2023 0 Comments Baba yaga 5e![]() ![]() Once a creature succeeds the saving throw or is dismissed, it can't be affected again by the effects of the potion for a month, unless it chooses to do so willingly.Speed 30 ft., fly 60 ft. You can have only one creature under your control at any given time. The effect lasts until you dismiss the servant or until you die. The creature is under your control as if under the effect of a dominate beast, dominate person or dominate monster spell, accordingly to its type, and you don't need to maintain concentration to control it. If the creature is unconscious when it drinks the potion, it automatically fails the saving throw. On a fail, it suffers the effect of a true polymorph spell, but it retains the ability to speak and its mental ability scores. If any creature drinks it, you can force it to make a Wisdom saving throw. You can create a special potion with your Bad Taste feature. You learn how to submit to your will those foolish enough to accept to make a deal with you. Starting at 14th level, your patron decides to share a powerful secret with you. If an item is not used within the same day it is created, it loses its magical properties. You can only have a number of items created this way equal to half your Charisma modifier, rounded down (minimum 1). If you use an action to destroy the item, you can cast the spell infused within without expending a spell slot. Also, you can spend one hour during a long rest to create an object infused with a warlock spell you know with a cast duration of one action. You add identify to the list of spells you know and it counts as a warlock spell for you. Starting at 10th level, you develop an unusual curiosity for weird and unique objects and charms. You can use this feature a number of times equal to your Charisma modifier (minimum 1), and you regain all expended charges after a long rest. If the attacker has disadvantage to the attack against you because of Sinister Sneer, it automatically fails the saving throw, while if it is immune to the charmed condition, it automatically succeeds. If it fails, the chosen creature becomes the new target of the attack. When you are targeted by an attack or spell, you can choose an hostile creature you can see within the range of the attack and then use your reaction to force the attacker to make a Wisdom saving throw. Starting at 6th level, you can blur the eyes and confuse the minds of your enemies, making them attack their own friends. ![]() A creature immediately succeeds on the saving throw if it is immune to the charmed condition. If it fails, it has disadvantage on attack rolls against you until the start of your next turn. This bonus does not stack with bonuses from similar features, like Expertise.Īdditionally, whenever you cast a spell of 1st level or higher that targets an hostile creature, you can use a bonus action to force the target to make a Wisdom saving throw. You gain proficiency in the Deception skill and double your proficiency bonus for it. Sinister SneerĪt 1st level, you learn tricks that your patron uses to deceive mortals and to instill fear and doubt in its enemies. You can cast a warlock spell you know as a ritual as long as the spell has the ritual tag. Wicked Crone Expanded Spells Spell levelĪt 1st level, you learn how to cast certain spells as rituals. ![]() Spells are added to the warlock spell list for you. The Wicked Crone lets you choose from an expanded list of Expanded Spell List, Ritual Casting, Sinister Sneer ![]()
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